Finished – Frozen Temple
Hi readers,
I finished this environment back in February, but I haven’t had time to update the blog. Work is very demanding, so I haven’t pushed as much personal projects as I might have liked. Still This environment is finished. And I’m quite happy with it. I learnt a lot about shader stuff (the dynamic snow shows that really well), efficient texturing, and efficient workflows. Still there is a LOT to learn. One major thing is that I want to develop the next environment more modular so building larger set-pieces will be easier. That and the flag animations really have to be animated in maya then rigged and brought into UDK for a far better performance… Anyway here are a few screenshots and a fly through for your pleasure.



