Well, school finished. I’ve gotten myself a job as a game designer and me and my girlfriend have moved in together… But my hands were twitching already to get started on something new. That was weeks ago and now I’ve made some progress. I’ve gathered some concept art from Uncharted II, Castlevania and god of war and have started to create a frozen over temple environment as practice. Its going to be a real time environment in UDK.
But I wanted to streamline the process more this time so I made a master material that I can instance. This way I could create a shader that would do exactly what I wanted it to and use those functions across every material if I wanted to. I added stuff like AO maps, Dynamic (real time) snow, edge lighting etc. To give you an impression how the shader looks, there is a screenshot below. Aside from that I’ve started on the material itself and have tried to work as efficient as possible, re-using meshes etc. Here are some (very) early wip shots with lots of placeholders.


Expect some new screenshots soon with added chains, scaffolding, ruins etc…