Haunted mansion weather system

Quick update!

I’ve managed to get a weather system up and running. The shader makes water seep down objects in real time and creates ripples of the rain striking the surface of an object. Also, I’ve got 2 models ingame so the mood is set!

Creating a haunted mansion scene

Hey readers,

I’ve begun working on a new real-time scene. This time its going to be based off a piece of concept art I found on Conceptroot.com.

I’ve allready made a blockout of the scene as you can see below. I’ve got more than I’m showing here because I first want to figure out some weather stuff, but as soon as I’m ready to show, I will.

Little update on the tower

I’ve been trying out some things for the blocks of stone… Not sure if this is the way to go though. Might be too structured. I might change things up by going with irregular round blocks of stone. Would feel a lot more random and less stable too…

Wip of the tower

Still alive… Working on various things at once

I’ve been very busy at work, some things fun, some things less. Anyway, I’ve started work on a scifi scene and a still of a wizard tower done somewhere between realistic and cartoony. as you can see, not a lot of work has been done yet, but the overall feeling is there. Also going to try and make more posts :P .

Wip shot of a floor section

A very wip shot of the wizard tower

Harbor screenshots – Almost done!

Hey ppl,

I’m almost done with my harbor scene. Here are a few screenshots that I’ve made today.
A last few things I’d like to add before call it are:
- More flags
- Chimneys with smoke
- A floor for the marketplace (with dirt and hay etc)
- a figurehead for the ships. :)
- Some plants and flowers here and there

Photobucket

Photobucket

Photobucket

New website!

I’ve been hard at work on a new website! I’m very busy with designing it and making sure all the good stuff is on it. It’s not done yet but you can all view a wip here:

http://www.basteunisse.com

While I’m working on that I’m still working on my harbor scene. I hope to finish it by the end of the year. So much to do in so little time!

see you next time!

Scene Update – Not standing still

To show everbody that I’m not standing still here is an update on my scene. I’ve decided to change the goal to a scene instead of a remake of heretic lvl01 because I just don’t have the time to commit to such a large scale project. So I’ve revamped the project to a single scene. In this case a 17th century harbour. Here are some wip pictures to keep you amused:

Work in progress - ship

Work in progress shot

Modular assets

Short update: I’m working on modular assets for the heretic level remake. I’m planning on creating a base house set so I can create a lot of different houses from one set. Here is a preview of the look of it. Textures aren’t final yet and I’m going to create a shader in UDK that I can use to tweak the colour tint to get a lot of variation. Enjoy!

Modular House WIP

New project! Project Heretic E1M1

Hi,

After posting the final results of my Frozen temple environment, I thought… Why not share more than that. I’ve been doing some smaller stuff in between projects, but now I’ve decided to start something larger scale again. This time I’m going to re-create a level from one of my favorite old school games. The very first level from Heretic. I’m not very far along yet, but here’s what I have thus far. The follwoing shots are a week old or so. (Next screen shots will feature houses I’m using for the outside area, based on old dutch architecture).

A screenshot of the original:

Original Heretic E1M1

My early WIPS:

Update 15/06/11
Update 15/06/11

Finished – Frozen Temple

Hi readers,

I finished this environment back in February, but I haven’t had time to update the blog. Work is very demanding, so I haven’t pushed as much personal projects as I might have liked. Still This environment is finished. And I’m quite happy with it. I learnt a lot about shader stuff (the dynamic snow shows that really well), efficient texturing, and efficient workflows. Still there is a LOT to learn. One major thing is that I want to develop the next environment more modular so building larger set-pieces will be easier. That and the flag animations really have to be animated in maya then rigged and brought into UDK for a far better performance… Anyway here are a few screenshots and a fly through for your pleasure.

Frozen temple
Frozen temple
Frozen temple
Frozen temple

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